Tuesday 28 November 2017

3D: Process

For the hollow form project, our goal was to create a sort of mish-mash object based on our and a partner's hollow form concepts, while still keeping the object self-supporting, hollow, and interesting. Based on my own concepts and Marissa and Sydney's concepts, we came up with a sort of fantasy lamppost. The lamppost was based off of these three objects:

Sydney's:

 Marissa's:

Mine:

We decided it would be interesting if the face illusions were hidden in the light, so that they may become more visible when the lamp was lit. I also tried incorporating the face cutouts into the base to various levels of success:


For the face cutout, I used this sketch of a face in profile I did and used the curve tool along with many, many points, to outline the shape and extrude it.

 This is our finished 3D model that we will be printing! There are 3 different sections: the base, the light, and the top. The light has a flat bottom that you cannot see in the photos so that a light can fit inside and so the bulb can be glued onto the base. The top of the lamppost acts as a lid that can be taken on and off.





Tuesday 14 November 2017

3D Print: Concept Generation

Personally, I'm pretty pumped for the opportunity to use a 3D printer. I've always thought they were rad, but their process confused me for years. I couldn't quite wrap my head around how this machine worked until I got to see it in action. I'm still far from an expert, but at least I understand the science behind it now, and it was quite satisfying to finally have been able to see it work in person.

For this project we were tasked with creating 10 interesting concepts in preparation for our 3D printing venture. I tried to keep mine simple for time's sake while also trying out multiple ideas and and Rhino tools.












For the following works, I utilized the PictureFrame tool to trace over a quick sketch of mine and a Greek vessel list from my Art History class:







Tuesday 7 November 2017

Papercraft: Final Product

I had to make a fair amount of revisions to the plant pot for the final version of this papercraft project. I originally had it separated into two sections, the base of the pot and the top, but I realized it would be much simpler to just combine it into one shape.

For the dirt that the plant sprouts from, I took inspiration from some of the comments made in the previous crit session, mostly regarding to the function and texture. I decided to make the dirt and plant removable from the pot to have a fun interactive part of the papercraft, as it simulates potting a real plant. Unfortunately, I admit I could not get this concept to work before the due date, as I think the shape of the pot got skewed somehow during assembling. Though, you can still see the painted texture of the dirt without removing the cylinder, so there's that.



 For the butterfly I decided to take some inspiration from Zim and Zou's works, specifically how they layer their papercrafts, though at a much smaller scale. I also liked a comment that came up during the critique that the pot and plant have a lowpoly aesthetic, so it would make sense that the butterfly would as well, which explains it's new, block-y appearance. I really like the colours on this guy, as it really contrasts with the rest of the object.



Overall, I'm disappointed I couldn't get the pot's functionality to work, but I am happy with how it looks! It was an interesting experience to be able to create a paper model from scratch and go about actually making it, and it's something I'd definitely want to come back to!